As the title suggests, perpetual noob here.
I’m working with the Sky Texture in Cycles.
I can’t fine tune the color of the sky.
I’m trying to get a deep, saturated blue but finding myself up against the wall.
I try RGB mix, multiply, ColorRamp, etc.
How do I control the color with Sky Texture?
Furthermore, how do I make the horizon disappear? I would rather have continual fade with no break.
Any help is greatly appreciated.
Thanks in advance.
Hi, you could use a RGB curves node between Sky and Background.
Change sky model from Hosek/Wilkie to Preetham to get smother horizon.
Thanks! So simple and obvious. Worked like a charm.