I’ve had a look through a lot of threads but can’t seem to find an answer to what I hope is a dumb n00bie question:
How do I rig my model so that rotating an object in one axis translates to rotation in a different object in a different axis?
Example: I have created a handle object which lies along the X-Axis. By turning the handle in the X-Axis, I want this to translate to a propeller spinning on the Y-Axis. One full revolution of the handle equates to one full revolution of the propeller. I know it seems like a dumb thing, but it is really doing my head in!