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Be sure to check out the user preferences to change the position of the panel (tool/properties shelf) and to use larger popups option if needed.
This addon primarily offers batch naming, it also provides a panel that displays object related datablock names below the object and object data name fields, offering quick access within the 3D View to all available datablock names, along with an occasional option or two, like a mini outliner, in addition there is also another panel offered that displays datablock options related to the last icon clicked in the name stack.
Filter options are located towards the top of the panels and the panels are located in the property shelf of the 3D view
I have yet to perfect this approach in workflow, however I feel that it does indeed optimize many tasks when you simply wish to up a subdivision level, or select a object in a extremely complex scene, or furthermore simply toggle on auto smooth for an object.
This addon is coupled with a series of operators that save a lot of time when renaming datablocks, the operators are as follows;
This operator allows for quickly naming objects and those object’s modifiers, constraints, object data and for pose bones, bone constraints. It works by assigning names based on type, the names used are defined by the user and can be saved with user start-up. (Options saved with the current scene)
This operator is the big work horse here, through its various toggle options and input fields you are able to perform find and replace text operations (with regular expression support) to almost all datablock names in the file and control how duplicate names will be numbered. The pop-up is a bit clustered but is fairly straightforward to understand once you use it a time or two, the tool-tips indicate what the option is doing/allowing.
This operator is meant to fulfil the need to transfer names from some object datablocks to others, essentially copying them and pasting to the targets, this is done on a per object basis unless the ‘use active object’ option is active, which will then transfer the source name from the active object to the selected objects.
Install - Remove
To install or remove the addon, I recommend that you use Blender’s built in addon install or remove options, please remove any old version of the addon before updating to the latest if you experience any issues.
Be sure to use the zip file download directly when installing, no need to extract.
If you have any questions, comments, concerns or suggestions; please reply to this thread.
Please report any bugs either on this thread or github.