Not sure why the developers felt the need to change node editor to shader editor.
The shader editor will later on have the need to embody everything nodes…which not neccessarely rhymes with shading editing at all.
I actually hope they revert back and not follow the shader tree naming convention modo has.
But…since it now is named shader editor and not node editor, you would expect that when you edit your preferences, and trying to change your UI colors…it should be under shader editor…but NO, there it is still called Node editor, so some consistency would be wise to make it easier to adress things where it should be, I suggest revert back to Node editor.
As for faults in UI, when changing the object data vdb step size, when hovering over the values…you get information saying that higher values will give more detail but render slower, this is just wrong…higher values means values up and not down…and it´s the other way around, lower value as lower step size means more detail but slower render…not the other way around.