Almost everything uses Panel-2-bump.jpg (for NOR texture), Panel-2-color.jpg (for COL texture), Panel-2-diff.jpg (for REF texture), and Panel-2-spec.jpg (for SPEC texture); all from Marc-Laurent Magnier’s Magma SFTP - Panels texture pack.
There is no UV unwrapping. All the textures are applied quick and dirty by textures mapping to a tube or cube. The ISA logo and other logos were applied by the “waterslide decal” technique, where the MAPTO is by using an object, generally an EMPTY type object use to position the “decal”
I did find that with tube mapping with GLOB map input, the textures did horrible things if the mesh was rotated. Which is only logical, abet annoying.
Gene Rodenberry would have killed for such scenes. Then he’d have committed further acts of wanton destruction knowing they cost nothing to produce.
Couple of suggestions : how about a nice Hubble nebula in the background for that last one ? Also, could you try and find a higher-resolution picture of Earth for the earlier scenes - on repeated viewing, the photo compression/defects are becoming a bit more obvious.
I tried a Hubble background, it worked better than expected. I thought that garish backgrounds was a typical newbie mistake, but in this case it wasn’t half bad. Thanks for the suggestion.
I will look for a better Earth background. However, keep in mind that all the images I posted here on the Blender Artist Forum had to be reduced from the original 1600 pixels wide to 1024 pixels, due to forum constraints. And I used JPG with 80% quality. The original sized images are on my website.
What I meant about Earth was that there’s quite a bit of compression noise visible on the planet that doesn’t appear on the ship, like it’s been compressed more times than the rest of the image.