This car will be used in an animation with the character below. It’s to promote the opening of a new school. Decaling is a combination of Dale Ernhardt Jr and the schools mascot. I intend to use different decals and color combos on lattice distorted versions of this car to fill out the “field” in the race. The characterization turn around below, is of the district head who will be discussing the process (race) to get the school completed. The character was made for last years new Middle School intro, and will be reused for this one, which is a good thing as the deadline is the 22nd.
The interior is somewhat detailed as a lot of shots are going to be “in car” but in general I’m trying to keep things simple.
One issue I’ve had was with making the cars decals work on a fairly reflective surface. I ended up using composite nodes to map them in using render layers for both the wheels and the body.
All my attempts to use UV mapped image masks (no compositing) to control the reflectivity of the surface where the decals are located were failures, perhaps someone can provide, or point to good information on this. :o
Vitaliy, thanks for the feedback. I’m happy to hear that you think it’s too boxy, as my feeling was that it was too soft looking… I’m working with a plastic model kit for reference, and it has edges that are in my opinion even harder then I produced here.
Of course the plastic model kit could easily be very inaccurate.
Oh well, here’s an update and a short animation to present the racer. I did round the corners more as suggested, and it’s nowhere near perfect, but it’s on to the track and time to animate. Clients happy, so I’m happy.
Oh, the animation was done to test Respowers output from 2.43. I’m happy to say that they handled the three render layers combined with the UV compositing with zero problems. Fantastic!
Ah, the spoiler made a big difference. Now it looks like a race car instead of a grocery-getter with decals. The body’s bottom edge flaring looks much better too. It all looks pretty good to me. Pretty close. Looks even better in the turnaround vid than it does in this still. Should look really well when you get her in motion.
Projects done, and there’s a whole day left till deadline. :yes:
For those interested here’s a link to a short reduced quality segment of animation from the final project. The total project came to a 1:40 with the majority being animation.