Hey guys here is my WIP up till this point
average time: 30 hrs
Here is the most recent:
[ATTACH=CONFIG]254674[/ATTACH]
I wold love to hear some feedback:
I am able to implement pretty much anything and am open to any suggestion
Thanks, Nathan
Of the three attached images, are you settling on the third? I like the twisted mustache in the second and have to say that snow in the background fooled me a moment into thinking it was sparks. In terms of composition, it’s pushed a lot of key items into the upper left and makes the image seem like a bigger one was cropped. There’s a lot that’s good here, texturing is good, snowy environments are usually cool (pun intended) and armor details are always celebrated. The ancient civ’s competition?
Thanks for you feedback
Here is the latest update:
Love to here some more c and c’s
Thanks, Nathan
Now it is starting to look really good.
My only hang up is the eyes. Maybe a bit to glossy for the scene?
Thanks Amthony I’ll add that to list of things for the next update
Awesome job so far!
Hi Nathan, this is looking good! The pose looks awkward though, much too stiff. Try to make it more natural. I also think that you could make this much more interesting; put some story in the image. What is he doing, where is he, and why is he there?
BTW, The fur looks much better now!
KK thanks for your feedback
hi, your entry looks really awesome. the beard is the shit man!
just some thoughts, because you asked for input:
the snow on the right side of the picture looked like sparks, but the snow on the left side looked really good, atmospheric. maybee you could get the snow in the whole picture to look like that. in [test7 copy.jpg] the background in the left looks a bit attached (only a teensy bit ), the snow would probably help integrate the background, by smearing it out. (all that only if the snow comes back, doesnt have to, the scene looks very consistent without it aswell)
i don’t want to offend anyone, just discussing the points mentioned. sooo… imho the pose does look pretty consistent with him wearing lots of armor and being some sort of watchman. or what would you change concretely, jonathan? i dont know if the armor would allow any less stiff pose.
same with the storytelling, yes it would be awesome to see what he is watching or if something is happening in the background, but in the way that the scene is chosen, there is not much more space. not much conrete story, but consistent, it’s cold, icy, darkblue night, pale light, he’s watching, staring, narrow eyes, looking at nothing concrete, a bit tired maybee, but standing his ground.
i wouldnt know what to add concretely to the story? suggestions?
(the stick (?excuse my english) leaves the top of the hand a bit weird, looks a bit like its to deep in the hand. yes no maybee?)
Thanks for your feedback el horbo
I appreciate your comments and criticisms.
In the original concept there was both snow and sparks, but that got to confusing in the next update the a light snow will make a reappearance, as well as some misc fixes that have been pointed out, so stay tuned for that ^^
Much better on the eyes and I love the snow swirl.
Wow, now it is starting to look really good! One thing that bother me is that the spear looks like it is inside the hand, like el horbo said.
Also composition wise, it might just be me, but I don’t like when objects start and stops RIGHT at the edge, like both his shoulder armor and the lantern. Either it should go a bit beyond or stop a bit earlier. That is not a rule I have read or anything, I just think it makes more pleasing images!
Thanks guys I appreciate all the great feedback that you’ve given me.
let me know if you like the quiver?
I think that its pretty much done now, though if you see anything feel free to point it out
Thanks
Nathan
Hey Nathan,
Great work so far, but… (you asked for feedback) that kerosene lamp hanging from the wall is an anachronism. Those type of lamps, with a glass chimney enclosing the wick, have only been around for a couple of hundred years or less. Also, if he is standing sentry duty, he probably won’t want any nearby light sources to mess up his night vision or to give away his position to any intruders.
Good point ^^
I kind of need some sort of light source that will light his face
any suggestions ?
Thanks
Moonlit nights can be pretty bright, and the moonlight reflects off the snow on the ground. Moonlight tends to be blue-gray (silvery). I’d use a skylight and an area light shining up from ground level, but that’s for Blender Internal, I have no idea how to light it with the new Cycles engine (yet).
Its pretty much the same set up in cycles, but I’ve decided to go with the lamp, his vision might be impaired but objects at night appear brighter when they are photographed (because the shutter needs to remain open longer) so in actuality the lamp is not very bright.
As for the age of the lamp that I did change to a much older style thanks for pointing that out. ^^
I think its pretty much done now, so I’ll be posting it in the finished projects now
Again thanks for all your feedback guys I could not have it without you.
again thanks
Nathan Wilkinson
veeery nice.
the top of the spear looks very nice, and good work on fixing how the spear leaves the hand.
the deeper position of the quiver is much better, too. in the picture before i wasnt sure about the quiver and the arrows, it seemed a bit like it was to much and artificially attached, but now that its more subtle, it fits very well.
me loves the snow!!
one final improvement proposal, if you’re still ambitioned :)
(i never worked with blender hair), but can you smear out the area where the braided beard begins? maybee a few of the non braided hair around and above it?
howsoever, very very nice work.
greets, horbo