Naval Scene with Rocks

This little picture came out when experimenting with Blender’s modifiers to create rocks. I added a bit of ocean and a ship model done some years ago. There are two versions with different light conditions using HDRIs from Blender Cloud.

I use these images as input to DAP (Dynamic Auto Painter) to get a more painterly look.

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For those interested into rocks, here is an overview of the process:

I use the remesh modifier instead of subsurface modifier as it creates a more even mesh for later displacement. The decimate modifier creates nice flat faces for the rocks.

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