Navigating The Set

Hi

How do you move around within the game? I could create a camera, and then add movement controllers to move the camera around, but I’m sure there is a way to enable navigation in the exported game just like in blender for modelling - with the mouse buttons/numpad.

I’m just starting with BGE, so this may be obvious to you, but I really appreciate your help.

Thanks,
Yaakov

Yes, there’s a way…or better said as much as you can imagine because YOU create the script/logic bricks. I’ve started experimenting around with python only a few months ago…I wouldn’t be a good help for you. Just try a bit around or look for tutorials on the internet (maybe even on BA?). (–> search for “mouselook script” and modify it so that it’ll fit your thoughts…)

Merry Christmas!!:wink:

2.72b has a mouselook brick,

just set the camera to rigid body

then go to logic

mouse movement ----------------and----------mouse logic brick (mouselook)

always--------------and--------------motion - Force Z - 9.8

keypress w-----------and--------------motion linv -z .1

keypress s-----------and--------------motion linv z .1

keypress a-----------and--------------motion linv x .1

keypress d-----------and--------------motion linv -x .1

Attachments

CamRigRB1.blend (399 KB)

Thanks! I’ll let you know what happens when I try it.
I thought there would be a built-in setting for it though. Oh well…

i think there is a setting for what youre looking for, if you are trying to use mouselook just have a player as a cube with motion and jumping and stuff and the have your camera above your cube parented to it, then to the camera add these bricks :: Mouse[change from left button to movement]>>AND>>Mouse[change from visibility to Look] and deselect “Use X Axis”, then add the same bricks to your cube but deselect “Use Y Axis” and this should give you a working mouselook setup (keep in mind that if it works strangely and jumpy sometimes that is because of a bug but this will probably be fixed in blender 2.73)