Navigation Mesh and collision don't go together?

Im trying to make a very simple game here. i have a main character and an enemy AI trying to follow him. the main character is supposed to die the instant he touches the enemy AI, but he just doesn’t die. on the Main character at the logic bricks, i added a collision to the material “D”. so anything that has a material of “D” should kill the main character, in this case, the enemy AI is just a block covered in the material “D”, and i set it so the game restarts on contact. the enemy AI obviously moves but it doesn’t kill, it just goes inside the main character and stays there. this did not happen before, this all started after i added the navigation mesh. can anyone help?:smiley:

I think there might be something wrong with your player and/or enemy AI physics collision settings. A Navmesh typically should not interfere with collision settings. Can we get a screen shot of both your wireframe logic and the collision settings for both your characters?