to simulate something i tried to use navigation mesh
And i got some variation in my results and so i wonder.
- should a navigation mesh be a solid cube path or a plane plath ?.
- Sometimes i end-up with a mesh that’s black, what are the main causes for that ?.
- I’m not sure, what is recommended for navigation mesh; should it be a array like square surface, or should it be a array of a subdivided surfaces ?
- I notice sometimes object do follow the mesh but they don’t turn in the direction of the path, what could cause that ?.