For those who mentioned the halo effect, I don’t think it’s the halo effect, unless I’m not getting exactly what you mean.
I’m not trying to see the light rays, I’m trying to make the world visible where ever the spot light pointed.
It’s like everywhere is misty in white and you can’t see it, the only place that’s visible is when you shoot a torch on the ground or something.
As for the others, I’m not sure what you mean by “passes” and using the node. I know what the node editor is, but haven’t actually learned any funky tricks with it yet, since the Blender manual has not been written.
Power 3D, you’ll have to show me a render version of what you’re saying otherwise I’m just clueless, until I get home.
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Has anyone played games like Doom 3 or any online RPG that has night and day. During the night, your character is illuminated with a spherical region of light so the user can see it, while the rest of the world is dark.
Priston Tales for example have this.
Mine’s kinda the opposite because I want the world to be fully white like the hyperbolic time chamber in Dragon Ball Z, and only where the character stands, is where the ground shows it’s colour, texture etc.
Anyhow I’ll give this all a try when I get home guys, I’m really appreciating this.