I need to unwrap this anchor, but can’t get close enough to select edges - this is the closest I can get - one more click on the mousewheel takes me through the near clipping plane. Have near clipping set on both camera and viewport to 1mm (metric). Objects scale and rotation have been applied.
Can’t scale up because it is part of a much larger model.
Any solution, or will I have to take it into UU3D for mapping?
I would recommend scaling it up 10x then unwrapping it and scaling it back down, you could probably set your clipping distance even lower though even if the UI doesn’t show the number it might still apply correctly.
Thanks, shajuke - fortunately the problem resolved itself:) I opened this morning and can zoom right in without further adjustments. Probably just needed a rest.
Yesterday was my first really intense encounter with Blender’s UV mapping and I’m really impressed with its capabilities. Couple of things bothering me - I don’t see any setting, other than for smart unwrap, to set a space between islands - this one is going to be a bitch to paint in Gimp!
Secondly, came across something really strange - the masts are made of capped cylinders, with an extra loop cut close to the ends to hold shape after subdividing. Couldn’t get a separation of UV’s by seam marking the very end loops, so the UV’s ended in sharp points - had to mark the extra loops for it to work correctly.
Option A: select all islands, go UVs -> Pack Islands, check options.
Option B: select all islands, set pivot to ‘Individual Origins’, scale down.
Secondly, came across something really strange - the masts are made of capped cylinders…
Hard to say what’s wrong with them without looking at them. Might be some problem with the mesh.
You could also unwrap in parts: mark the seam along the cylinder, select just the side faces, unwrap. Then select just the caps, unwrap. You can transfer seams back onto the model using UVs -> Seams From Islands.
Regarding the original problem (it may happen again): reset the viewport focus using View -> View Selected. Also, you can use ctrl + middle mouse drag for smoother zoom (wheel goes in discrete increments).
Thank you Stan Pancakes - first I couldn’t find an option, then remembered the magic F6 - that did it
You suggestion regarding the unwrapping of the cylinders worked, but I’d love to get to the bottom of this - something wrong with the mesh, or “that’s how Blender does it!”