Hey all, Just bought myself a rather interesting book today,
“Physics for Game Developers” by David M. Bourg.
Quite a lot of math in the book, but it may be interesting to try some of the demo code (which is in C), using python scripts in the game engine…
Some of the stuff included in the book are collisions, projectiles, kinetics, cars, aircraft, and , hovercraft!. Quite an expensive book though, 30 UK pounds
Anyway while tramping around the bookshops tryinf to find the book (eventually got it in the 3rd bookshop I tried), I had a thought regarding my hovercraft simulator.
Why not make the hovercraft circular in shape, making the collision detection easy peasy! I know, thats cutting corners, but it’ll do for now until blender gets rectangular collision detection in it.
Brian (de-lurking in the game engine forum!)