Nebula, eevee and cycles

Guess I’m late to the nebula party; it seems they were all the rage last year. In any case, here’s my first nebula.


Rendered in Eevee. I’d like to make it larger, but the GPU memory usage gets too high (and it crashes) with large resolutions. Anyone know a workaround?

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Finally got around to rendering this in cycles. Played with the lighting a bit, and decided on a much brighter exposure. With cycles I wasn’t constrained by GPU memory, so this one is bigger too :).