I just finished a couple of short animations featuring a fly-through of a nebula, and I’m excited to share them with you!
Created entirely procedurally using Noise and Voronoi textures applied over a volume, based on techniques from Creative Shrimp’s Nebula course, rendered in both Cycles and Eevee.
Below are stills from the animation and the full videos!
Thank you! Me too actually, but I didn’t know it until the animation was already rendered, which I had to ask for a friend to do because my PC was running out of memory for some reason… Regardless, I plan to make some more space art soon, so this may become part of a bigger video
Hola, me gustaria hacerte una propuesta: Looking for a VR Collaborator
I’m working on immersive 3D videos of mineralization combined with geological subsurface models.
I’m looking for someone experienced in VR/AR development or design to help make the experience even more interactive and realistic.
Skills: Unity · Unreal Engine · Blender Type: Remote collaboration Project: Applied to geology and mining visualization
If you’re interested, please contact me privately.
That means a lot, thank you! I’m really glad it came across that way. Moments like that definitely put things into perspective and make you feel both amazed and a little humbled.
I’ve just updated the main post, but I wanted to share the update here as well
I recently created another fly-through animation, this time using the Eevee render engine, and I’d love to share the results with you all. Based on your feedback that the previous animation looked great but felt a bit short, this version is now looped. While that meant I could have made the video much longer, I still decided to keep it brief and sweet