(previous question go to 3rd post for new question about neck) Alright, so I’ve been making an armature for a model I made. I’ve gone through a lot of trial and error, but I can’t seem to make the constraints work so that the legs in the armature will move as they are naturally supposed to. I’ve followed cgcookie’s David Ward’s Dragon Tutorial and Rigging an Alien video to try to figure how to make the armature work, but I just can’t seem to get it right. I’ve attached the armature to see if anyone can tell me what’s wrong with it, as I’m sure I’m close to having it work so I’m not asking anyone to fix it for me… I just need to know what I’m missing.
After messing around a bit, I discovered parenting the wrist bone to the controller bone will move the leg as it should, but then the IK bone won’t rotate the toes/foot. Although, perhaps there is no need for that “IK bone” because of my constraints in the toes?
dragonrig01.blend (377 KB)