I spend the last evening modelling my first Blender project after finishing some tutorials I downloaded, and I have to admit I really like the application (normally I use Maya but I am looking for different solutions).
It’s a robot-like machine from one of my hobbies, the Warhammer40k Tabletop. The original model can be seen here:
You need Apple’s Quicktime player to view it. The right claw intersects the floor when moving, I already fixed it, and I haven’t applied ANY antialiasing till now. Also, texturing is far away from beeing finished and some details from the original model are still missing.
The whole animation will depict a Tomb Spider activating itself. Lifting it’s heavy body onto it’s feet and then engaging it’s antigrav engine to begin flying.
Any and all comments are welcome, but please don’t be to harsh, that’s my first scene
two thumbs up here!
great animating man! I love the way the paws really spring out. Your 3D experience is showing. modelling is excellent. I’m glad someone is finally taking the step from maya to blender instead of the other way around
actually, I have to admit that I am getting things faster done in Maya, but well, I am using Maya since version 1.0 and I just recently began using Blender and I am MORE than impressed, so I guess some more nights of Blender modelling and I will definitely get faster and more used to the app
I will keep everybody here updated on the project if you want, sadly, it is only a hobby project I do at home, I am not allowed to present any work I do in the company on the net without further consulting my boss…
anyway, I still am looking forward to comments about my work
Sweet, very sweet. I also love the legs bouncing into position, but I would also have their movement shake the body a litte bit, like they have some mass.