I am looking for a capable ZBrush artist who can be available for English-language telephone conversations and email/FTP exchanges of .blend and ZBrush files. You will be assisting an artist trained in traditional sculpture and knowledgeable of 2D and 2.5D art, who wants to have a resource for best practices in moving between blender (2.65 and .65) and ZBrush.
Here are samples of possible topics, which will vary greatly from day to day and issue to issue:
** Blender/ZBrush workflow and pipeline to Blender …
** Getting what we see in ZB to render in blender … best options
** Best practices for conservation of topology and computer resources
** Best practices for output to high-res flat files
** Best practices for output by 3D printing
Target availability is as-needed, from 8 am to 5 pm Eastern to Pacific time zones… your choice. We can set up a schedule or pattern for calls as needed, so this does not need to be a drop-everything sort of relationship, but expect to be needed often in the first weeks. I propose an hourly rate, but will appreciate input on how to compensate for your research and review time.
They net/net requirement is for someone who knows the pipelines and practices for blender and ZBrush, and to find a way to exchange info rapidly and effectively.
Skype OK, email OK, FTP/Dropbox OK… or we can call you long distance. Extra consideration given to ZBrush artists with specific workflow experience into Blender and Maya.