Hi fellow blenders!
It’s my first post
Ok so I’m making a FPS game and i cant seem to stop my camera from going too much down i mean making a 360 flip also for some reason my “Character” jumps for no reason when i start the Game engine I was hoping u guys could help me with these 2 problems.
How to stop camera at certain points so you can’t turn no more
For no reason my " Char " jumps at the start when i start game engine
I can only think of a tedious, hard way around it so I will let others answer that!
Your characterful is colliding with your ground or floor so when the game start, your character moves out of the way, this can be solved by changing the origin point (the origin point is the little yellow dot when in edit mode), go into edit mode and move your guy up.
If you have any more problems just ask, the robots here are very nice
Thanks! It worked My char doesn’t jump now for no reason EDIT____
Also how to make textures viewable in the "Game Engine " mode?
I think i’ve put on some textures on my gun but it doesn’t show…
Well, first make sure you’re in Textured mode (alt+z). Now make sure your object has a material and a texture, if you used the UV Image Editor, make sure you set your image co-ordinates to UV in the Texture panel, this should work. Also check that in the properties panel, under “Start” that you are in multi-textured or GLSL mode. Hope I helped