As in the gif below, I want to make it so when I “move” the bones, the bone connected to it moves with it, instead of just rotating the selected bone. I know I can scale the connected bone, but I figured this way would be way more conveniant in the long run. If anyone has some tips on how this would work that would be great! I’m guessing I’d probably have to use some kind of controller (similar to using external clavical controlls, for example) But I don’t know where to start.
Thanks in advance!