Basically I want the whole table (except the top) to have this rough texture. I know enough blender to made a ton of edges and vertices and push and pull them around, but that’s very time consuming, so I thought I would ask if anyone knew of a better (easier!!!) way before I start modeling.
If you need actual geometry for 3d printing then you may want to look into a displacement map and use the displacement modifier to generate the mesh to the shape of the displacement map. Or you could sculpt in the details.
Yeah the displacement modifier would require a lot of subdivision. To get it to look better. But again I haven’t done any 3d printing to know the best method.
You’ll want to make changes to the actual geometry. Material settings are just for rendering in cycles. You’d need to sub-divide your mesh, use the displacement modifier (can’t use with procedural texture), then apply it before trying to print it.
Doesn’t the printer type affect the level of texture detail the print will have? I don’t own a 3d printer myself, but I think getting this level of nuanced detail is supposed to be hard.
I will try hunting for a closer image. It probably will be impossible to do a 3D scan, but I’ll try to find a rough image that looks similar and is a detail shot.
to repeat that pattern on a 3D printer
as explain before might be possible
but not easy
also
ask what is the minimum size detail that can be printed in 3D
and not certain up to what details you want to have
but may have to make a height map and use displacement mofifier
to get anything close to the original model !
or better use a 3D scan
which either can be done with high precision
or even done with less precision using an iPhone
depends what you need !