Basically I want the whole table (except the top) to have this rough texture. I know enough blender to made a ton of edges and vertices and push and pull them around, but that’s very time consuming, so I thought I would ask if anyone knew of a better (easier!!!) way before I start modeling.
If you need actual geometry for 3d printing then you may want to look into a displacement map and use the displacement modifier to generate the mesh to the shape of the displacement map. Or you could sculpt in the details.
You’ll want to make changes to the actual geometry. Material settings are just for rendering in cycles. You’d need to sub-divide your mesh, use the displacement modifier (can’t use with procedural texture), then apply it before trying to print it.
Doesn’t the printer type affect the level of texture detail the print will have? I don’t own a 3d printer myself, but I think getting this level of nuanced detail is supposed to be hard.