Hello,
I have some vehicles that I want to model, these in particular:
I’ve had some trouble starting these. I try to start modeling by moving vertices around, but I find that difficult to replicate the shape properly (take the bottom left object for example, the “Spectre”). Even though these objects are metal and whatnot, should I start the initial model via hard-surface modeling (moving verts around), or organic modeling (sculpting from a ball)? The objects themselves have very smooth shapes combined with hard edges, so I get a bit lost on how to start.
I’m still pretty novice when it comes to this, so any guidance would be appreciated.