Need artist to bake blender files to optimize for rendering!

We are looking for an artist skilled in the technical side of blender that can help us rebuild some of our files to reduce the size of them and make them more user and render friendly.

We are working on an animated short film and some of our files have gotten very large. We need someone that knows how to bake and optimize the geometry of the objects in our scenes to reduce file size and optimize render speed.

This is a paid job.

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I’ve sent you a PM :wink:

Have a good day


Thanks Arthur, just sent you an email. Let me know if you do not receive it.


Services in the field of 3D modeling, visualization, animation, 3D printing, CNC. Delivery of products for needs of visualization, animation; compatibility with common 3d editors, Unity, Unreal Engine and/or 3D printing, CNC machine processing.

Some of my works on:,

Alexander Volkov.
e-mail: [email protected],
tel.: +7 (912) 598-95-16 (+WhatsApp, Viber, Telegram),
Skype: evenbur.

Hello David,

Attached is my ArtStation portfolio with some examples of my work, I excel in highly detailed optimized scenes and believe I would be able to help optimize your scenes.

Email: [email protected]


When creating props to sell as assets, I always include high poly models ass well as a low poly version which has had it’s detail baked from the other. I have had to deal with less than optimal equipment for my renders, so scene optimization is always in the front of my mind in the creation process.

Check out my past work here

Hey Karl,

Thanks for responding. Would you mind signing an NDA, so I can share some files and info with you?

If so, pls respond to me at [email protected]




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