Hi,
So I have a project I worked on a lonnng time ago now (7 years). I started with a photogrammetry model developed in 123D Catch, pulled into blender, and then, somehow remapped/retextured the front side of the T-Shirt from an external JPG. The ‘external’ part is important, as it is part of a web app-- (i.e. simply replace the texture file with another of the same shape/size, and you’ve got a different T design on the same model).
However, unfortunately I never got around to the back side of the shirt, and have tried to pick up on this project again in the New Year. And… I have no memory of exactly how I went about doing that.
Obviously I’m no ‘Blender Guru’, but does anyone have any suggestions as to the procedure I should follow, or tutorials that might help ?
The model in action can be found here:
https://allpointsbulletin.info/test/webgl_loader_obj_mtl.html
And the current 2D texture on it right now looks like this (it has an alpha channel which is not showing):
Any help/suggestions would be appreciated.
Thanks.