This is my first day dabbing into Blender new shiny Eevee renderer and even after searching and looking at many tutorials i still cannot figure this one out.
What i want to achieve is having the interior scene doing the reflection on Suzanne instead of using the hdri, when i disable the hdri i don’t have reflections from floor and ceiling on Suzanne.
All normals are flip in the inside and i verified if ceiling and floor normals were flip in the right direction.
This is the way i setup the reflection probe ;
Here a test i did with Cycles;
Also is there a way to remove light from showing in reflection?
I could also create an hdri from the scene and use it in scene world but it would not be as accurate in animation.
Maybe it’s a limitation of Eevee but i cannot find information on this yet.
Thank for any help