I’m posting this thread as a bottled thrown into the sea : HELP, PLEASE
I’m currently working in a complex geometric hard-surface model of approx 1 million faces. The the sake of my mental health I had to model the object procedurally in two separate parts: the top and the bottom.
I now have to join them into one object and the only way i can think of is the use of booleans. But guess what it won’t work…I’ve spent DAYS on this, trying to find a solution on forums, wikis, tuts etc…nothing seems to solve the problem.
I have checked everything I think : no non-manifold, normals are OK, scale is big enough…
I’ve tried the boolean modifier, the BoolTool addon, even experimented the Intersect addon…
I also tried exporting the geometry as .obj and give a try with C4D…
Nope, it doesn’t work
I’m quite desperate now, so if anybody has any hint to give me, i’d be very glad.
I could share the blend file, but it is about 200Mb (of pure geometry) and don’t know how to give you access to it since pasteall has a 30Mb limit. Send private message and I can give you a wetransfer link.
Thx in advance for any feedback I could get