I’m in the process of making my first “real” Blender animation. A little more advanced than moving a cube across the screen, a lot less advanced than a walk cycle. I chose to have a dragon fly by a camera, which I’ve done. I haven’t animated the dragon yet, I’d like to do more with the camera movement first. Small steps.
What I’d like is to have more freedom to move the camera around and look at the dragon as it goes by. Starting with speeding up the camera in the beginning so it stays abreast the dragon longer.
I know I’m doing a lot of things wrong here, so tear it apart.