So far I cant find a way to do this and it seems the only options are kinda back end behind the scenes editing of files. Which I am all game for but nothing seems to work. I just need the FBX export to allow me to export vertex normals I have edited in the blend file.
I have done this in blender now I just need to to export this way. but as soon as I do the export it just reverts all the normal’s to pointing perpendicular to the face as is standard. Is there any fix to this? will we see any fix to this? Any help or scripts that might fix this issue would be greatly appreciated