since we now have a 3D cursor in Blender 2.8, considering rotation when snapping seems reasonable. However, the behavior of Snap Selected To 3D Cursor can be implemented in different ways, so which one of the following possibilities do you prefer?
- Option 1: Add cursor rotation to rotation of selected object
- Option 2: Copy cursor rotation to object rotation.
This is an example:
In option 1, the cube’s x-rotation was 30 and after snapping it became 90, because the curser’s rotation is 60.
Option 2 doesn’t care about the previous object’s rotation, instead the cursor’s rotation is taken as the new rotation, so it’s simply align to cursor. One potential problem with this, is that relative rotation between two selected objects would be lost, which wouldn’t happen in edit mode.
- Option 1
- Option 2
- Both (with ability to choose)