It’s my first post in here, I’ve been modeling with blender for like day or two, and I’m quite noob with bazilion problems.
I made panties model with cube, just as it looks in picture
Sadly the problem is when I’m trying to make uv map of that…I have no idea how to cut it so it doesn’t have these long…thin lines on UV map. I also wanted to mark front of panties to put something there like, but comparing to rest of objects in uv map even if I mark it as it looks like it just spreads into few pieces all over map…or just one almost thin line while on panties it’s shape reminding square proportions at least. it’s really irritating and I have no idea how to fix that…is it problem with model or am I just too dumb to mark seams properly? Or do I have to rezise everything on map till I finally make it look clear?
I’ll really appreciate help with that >_>
PS. I don’t really need these thin edges that you can see from top view and bottom view, because these will be barely visible.