need help animating

can someone help me. when i go to move a bone it all sticks together
plus in the pelvis area i didnt join the bones up properly. can someone help me plz. heres the blend file http://www.savefile.com/files/5100640

The reason “it sticks together” is that you have to go in and clean up your vertex groups. You have missing verts from some groups, and for other groups you have verts included that obviously shouldnt be.

An easy way to work with verts / groups, is to switch to wireframe view, then use the bb(ox) select which will appear as a circle. You can increase/decrease the size of the circle/cursor with the NUMPADPLUS, NUMPADMINUS keys (or a wheel on your mouse if you have one). Once you have the circular mouse cursor, if hold down ALT while you hold down LMB and drag, you can deselect verts.

Also turn on ‘draw names’ on the Armature editng options it will make things eaisier to match up.

** The way that you’ve created your mesh, you can select most of the parts correctly by just picking one vert and the pressing CTR-L (select linked).

When you’re trying to remove verts from a group, the easiest way is to first use the bb-ALT-LMB thing on the verts that you WANT to be in the group, to temporarily remove them from the group which will leave a bunch of verts selected that SHOULDn’t be in the group. With those verts selected, then press the Remove button in the vertex editng buttons to remove them from the group. Press ‘a’ a couple of times so that nothing is selected, then press the Select button to check that the verts you have included are the correct ones.

To add more verts to a group, first Choose/Select them using the Vertex Group buttons, then you can add more verts using the bb(ox) select, and LMB-drag to “paint” the verts.

I would also suggest renaming the bones and verts to easier to recognize names like LegRLower, ArmRUpper … etc.

If you rename the bones, the vertex groups will be renamed automatically

Also, your bone.7 (pelvis) is now a child of bone.006(body/chest), should be reversed …(bone.006(body) should be child of bone.007(pelvis)). You’ll have to first make bone.007(pelvis) be child of “nothing”.

Bone.007(pelvis) should be child of “nothing” (root)

Bone.006(body-chest) needs to rotated 180 (big end down)

Bone.004 (hipRight), Bone.005 (hipLeft) should be children of bone.007(pelvis)

Might want to add a head bone (child of bone.006(body-chest))

… and maybe some foot bones

To rearrange the parent-children, select the Armature and go into EDIT mode, then RMB select a bone and in the buttons Armature Bones panel you’ll see a ‘child of’ panel panel where you can pick and select the bones.

Mike

thx heaps for that i finally got it fixed and made a short walking animation for my game im starting. btw how do u turn the animation into an mpeg or video, like how do i export it.

You use the ANIM button to create an animation after setting up the format and outputs as described in this thread

Mike

hey i fianlly got it done. if u wanna check it out its here. one of my first succsesful animtion. hopefully for my game when i get around to it.http://www.mysharefile.com/v/4808693/walkanim.mov.html

Hi

in blenderart.org free magazine

there is an issue of the mag that talks about creating a rig of a character

MAYBE ISSUE 2 OR 3

3DGURU