I’m currently working on a Minion and finally came to the materials and also to the texturing. But the UV-unwrapping does not really work how I want it to work. My goal is to get the blue fabric texture roughly even placed all over his trousers without big vissible seams. Could sombody give me a tip or something?
My actual unwrap, the mesh of the trousers and the .blend file are attached…
Minions1.blend (1.76 MB)