When baking normal map for entire body the map comes out pretty good except in the hands and feet. Since they are similar in results I only added images for the hands. Images show normal map results, UV seams around hand, and what map looks like in material view. I have tried baking using different Ray distances between 0-1. The distance of 0.5 appears to work best for majority of the body except hands and feet. Not sure if there is a better way to add seams around hands to unfold them. I have referenced several images online and tried different methods. This appears to be a more common method used. I am aware that there is no copy paste solution for all meshes. Looking for some advise on how I can go about improving the results. I included blend file with strictly the retopo mesh. I could not include high poly mesh even with decimation because it exceeded the 15Mb limit allowed per file upload.
Attachments
Sample retopo mesh for critique_UV seams.blend (1.04 MB)