I am not 100% sure the best way to word this. This is not a particularly hard thing to do in cad but exporting from cad to belnder is not playing nice with some of the geo so I need o remodel a lot of it in blender again. I need to basically take 2 45 degree deges on 2 objects that meet in the middle to make a square corner and bevel them so it makes a full 90 degree bevel but sorta stops half way on each? Hopefully that makes sense. I include screen shots of the sort of result I need below. If this were just a couple edges I would just do it the long way but it is basically every edge, so I need a more sustainable solution. I don’t know if maybe there is an addon that can do this or something. Maybe meshmachine has some abilities in this area but I am not sure.
Not clear what you are asking for. If it’s what’s shown in the screenshots, well you’ve done it…
Is this an orthographic view of some solids?
Are you maybe looking for a quicker way?
Why can’t you duplicate this?
What’s wrong with .dxf import? It works for me every time
This is just a quick orthographic example of something simple with no complex edges. In practice it has much more complex shapes to worry about. Basically I need to continuously fillet the edge around where 2 edges meet at an angle so 2 45 degree edges met to make a 90 degree angle, you bevel the 90 dergree angle and you are left with 2 half beveled 45 degree angles. I can do it with edge profiles but in practice it is horrifically slow at scale and not all edges bevel the same so it requires individual attention in the method I used and there are just too many edges to do that feasibly.
As far as exporting, I don’t have the cad files. Client is sending from Rhino. Something is up with their cutters where even the STP file wont load in inventor or fusion correctly. I have OBJ, STP, and FBX to work with and all 3 seem to be exploded to some degree. This has to happen on my end at this point. I may still go back and request a dxf as maybe that just works better for rhino, I don’t know. Never had problems with STP before, but communication is slow and I have to work fast on this
Unfortunately not. I have a confidentiality agreement so unfortunately I can really only show an example and explain the problem. But if it helps, this here shows sorta what the before and after needs to be perhaps a little better. These are 2 separate meshes, and I need to round it out across both, but I need something easy and repeatable. If there is a way to do this in blender I am near certain it will require an addon, the question now, if that is the case, is, is there an addon that can do this and if so, which?
So you need a bevel that can be biased to one side of the bevel instead of the standard behavior of a perfectly even bevel? Wait, not that won’t work either because it would still calculate the half bevel based on the angle of the diagonal face and not the face on the other object so it would still look wrong.
Hmm… i just extruded the diagonal, snapped the left edge to the upper left and did a bevel on the lower left.
(Raised the top ledt part just for the purpose of presentation) Of course the unwanted half of the geometry has to be deleted and the hole to be filled and to be done for the other part two. But so you dont have to model the top right part again?
This doesn’t work as well on more complex shapes. I gave it a shot the other day before I posted here and it was too irregular when beveling long chains of edges. I am not sure right now there is a great solution besides just trying to import it better
Anyway: How is this called in CAD or what are the paramaters to bevel two edges in different object parts using the bevel over this edge as if the object weren’t split?
Not a nice solution, maybe someone has an idea to improve it,
but it can be done with modifiers and collapsing geometry. selective_collapse.blend (94.1 KB)