I need your help.
I have a variety of animation and 4 buttons.
for each button I want to run some animations. but it does not work http://joxi.ru/brRDkWYSwlEW21
I want to push a shot - he shoots, press reload it recharges and so on. how to make them to work independently, and generally worked?
I would also like to after each pressing - he remembered the location for subsequent pressing. for ex. I press gun he shoot and step forward, and when I press shoot again object should shooting from new location (after step forward)
You need to create an architecture where you can enable/create buttons dependent on the current state of your game model.
You change that state by … pressing other buttons.
E.g. your model says:
state: selecting weapons -> show weapon buttons
when pressing one of the weapon buttons, you hide all of them and got to
My model says:
state 1- press any buttons - shoot, reload or other
state 2- when press - It doesn’t matter hide others or not
state 3- after press - state 1, but please remember where character stay
Do you understand this? It’s just action controllers and litle more
And please if you explain exact examples - it will be awesomeness…
Thank you guys! you all are the best. I very appreciate you help.
There are not many people who are responding to someone else’s. and teach them and try to help. This people are the best.
Thank you, 1000h
you are very operative and detailed:
"In simple terms: Make an empty. Parent the empty to the bone whose position you want. Use python to find position of empty.