ok I’m willing to pay for some helpful info on how to compile certain blender aspects,
I would like to compile blenderplayer 2.49b and the newest version. but I get an error:
CMake Error at CMakeLists.txt:13 (SETUP_LIBDIRS):
Unknown CMake command “SETUP_LIBDIRS”.
I am well aware that SETUP_LIBDIRS is a macro, however the macro remains undefined in the document with empty ‘()’
if possible I would actually like to import the code of the libraries into the document and refer to them by line or something so blenderplayer can be one file that is not dependent on exterior libraries.
but mainly I just need help defining the macro. or getting it to work.
not a big paying job, but decent, maybe I’ll pay $50 USD through paypal if someone can tell me how to actually put the libraries code into the CMakeLists.txt file instead of (SETUP_LIBDIRS) macro.
I would like to publish some games to the web. I really wish there was a webplayer for 2.6 games, infact if I could get help I would like to edit the newest blenderplayer into said webplayer (which is one of the points of this thread). however a 2.49b version would be handy as well as it does contain a few handy features that don’t work the same in 2.6.
if anyone is willing to help there would be pay involved as described above. but I definitely need to figure out how to get blender player to compile… maybe I’m using the wrong C interpreter. I got BCC whatever.
now to figure out how to compile blenderplayer. I think I need to get microsoft’s free C++ interpreter? I was using the Borland C++ compiler, it couldn’t understand the macro.
I feel kinda foolish now putting up a thread in the paid jobs section when all the work was already done. I still wonder if I’ll be able to compile blender player with the normal windows C++ compiler though.