if you have not any idea how to do so… then any costly software will not help you. Expect if you are using it at somekind of school, university, institute. But this may also cost money (?)…
Also you wrote nothing about you experience or level of knowledge… so any “advice” would be ver very general… liek for example:
practice, practice, practice, practice, practice, …

So you might start with somethign like this…
and work yourself up to a Grant Abbitt course…
…ohh and for the profesional part : for modeling any general 3D software (with which you can model, texture, sculpt, rig, animate ) is fairly similar because the principles are similar. They differ more in the way you access any “features”
!
Quickly Learn how to Model a Dragon in Maya
and also:
practice, practice, practice, practice, practice, …
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Thanks! I have no experience at all, but starting with low-poly modeling seems like a good idea. I’ll check out Grant Abbitt’s courses as well. First, I’ll focus on learning the basic tools. Much appreciated, mate <3
Btw I wanted to use Blender and Nomald Sculpt, do you think these are enough or should I use Maya too?
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