need help exporting mesh and uv textures please

(IngieBee) #1

Hi all.

First let me apologize for the cross post, but I wasn’t getting any comments at the python group yet, LOL, so I thought I’d increase my chances of a solution here. Anyway…

I haven’t done much exporting, but I am now on a project for my Son. My main problem is that I’m so short on time right now, and really want to do this for him, he’s such a wonderful angel.

He wanted a world he can walk around in. Now, even though I know I could do that in Blender, I knew the best place to build what he really wanted was in Active Worlds (a 3d build and chat program that’s been around a while)

So, I renewed a world I had there a few years ago, (hey, that’s how I found blender, LOL) and am now modeling the buildings, etc… for his world. But my problem is, is that there isn’t a better place for me to texture the buildings, etc… than in Blender.

Now, Accutrans will convert all the information I need from many file formats, and export them into renderware, the file format that AW uses. so I have a selection of file formats to export to from Blender.

Can anyone recommend an export script that’s easiest to use, and will export mesh and uv textures? Here is a quick list of file formats I can convert from:

.rwx, Renderware (hey, a direct export, wouldn’t that be nice, LOL)
.cob, TrueSpace
.3ds, 3d studio
.obj, Wavefront
.dxf, AutoCAD files, (if someone has written a script that exports the textures as well, that would be great)
It isn’t reading the .wrl export from Blender, if you know why? please help, also, does blender export textures to .wrl?

Heck, it doesn’t have to be that easy to use, I really need to be able to do this quickly, or I’ll have to resort to texturing that will look less than acceptable for his buildings (real bummer, don’t want to go there)

Any help would be appreciated. I have to resort to asking for your knowlege because I really don’t have time to do the research. I’m modeling every chance I get. I profusely thank you for any help at all (even the bad news! It still saved me hopeless time, thanks!)

Love Ingie

(Jamesk) #2

I’ve used to successfully export UV-mapped objects which could then be correctly interpreted by other applications. I know for sure that LithUnwrap read them correctly anyway, so hopefully your converter will too. You might have to try different settings (the script uses a graphical front-end, so it’s painless to experiment) in order to make it work, but I think it’s your best bet. You can safely assume that it won’t run on 2.25, but 2.23 should do fine.

Since I couldn’t find the original download site anywhere, I’ve put it up on my webspace temporarily. Get the script here:

Hope this helps!

(IngieBee) #3

Thanks so much, I’ll see what I can do with it. Very nice of you to put it up for me to download. I’ve got it now, thanks so much!

Love Ingie