I have an animation of a ball rolling down a ramp. I used a rigid body modifier for the ball and ramp. theres a yellow bar on the bottom of the timeline that I believe represents the rigid body animations when I push play. My problem is that it only goes for 250 frames then stops. regardless of what I have the timeline set to witch is 400. I know I could keyframe it but I feel like theres a way to extend it past 250 that I just don’t know. Plz looking for a point in the right direction.
You can trust your feelings there is a way:
To change/extend the rigid body calculation range, go to the scene tab, in here open the “rigid body cache” panel and change the end-frame to whatever you want.
PS. If you want to have some fun with rigid bodies you can also experiment with the gravity and the speed in the panels above
(a good slo-mo setup is: speed: 0.1; Steps Per Second: 120; Solver Iterations: 40)
Sweet Thank you very much. This ones been bugging me for awhile so I appreciate the insight.