Ok I was wondering if there is a way to easily place hair particles (seeds in this case) to faces on a mesh using the weight paint method of selected faces. I am getting somewhat ok results but still figuring out how to get the seeds to actually lay flat against the object is one issue and the other issue is that some seeds are still being emitted from the same faces when the vertex group is used for the density. For doing grass and other flat plane stuff I have no problem with but this I am having issues with. My end goal is to get the seeds to emit from each indent in the mesh which is 457 faces and for them to point down and lay smoothly on the mesh.
p.s. this is my first time trying to attach a blend file so not sure if it is done correctly. If not I will repost the blend through a link in google drive or dropbox. And this model is just a test, not what the actual strawberry will look like.
Seed Placement.blend (2.45 MB)