I hope you all are doing well, I wanted a help as soon as possible. I’ve working on animation where Dali Clock which I modelled should look like it’s melting slowly but what I did I’m not convinced about it, I used geometry node but can you all help me please and tell me easy way to it
Lattice+Soft Body workflow. In general, that’s a good idea for optimizing softbody simulations. (In this example, Mesh Deform is used instead of Lattice, as it can use an arbitrary shape mesh as lattice)