Hey CG friends !
I have modeled a Robot in Blender, and the beast is actually composed of various objects. I have no idea whether I should first join all the parts, apply the symmetry in the process and the rig the character, or if I should leave symmetry on, or if I should rig each part separately.
I plan to export it to Unity and I would really love some advices (: I’m actually more used to model human character, so they usually do not have free parts.
Thanks a lot !