this is the first time where I try to create a rig and game asset for Unity.
The model itself is done and still needs to be textured/rigged.
So I am wondering what would be best practice from now on:
Joining all the different objects into one single mesh (is rigging still possible)?
Keep the objects seperated and create textures for every single one?
I hope you understand my problem. I just want to know how most of the people would proceed
Thanks in advance