# NEED Help!!! How to render with freestyle and panoramic camera

**URL:** <https://blenderartists.org/t/need-help-how-to-render-with-freestyle-and-panoramic-camera/693735>\
**Category:** Compositing and Post Processing\
**Created:** [August 2, 2017, 10:30am UTC](https://blenderartists.org/t/need-help-how-to-render-with-freestyle-and-panoramic-camera/693735 "2017-08-02T10:30:31Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Yavuz](https://blenderartists.org/letter_avatar_proxy/v4/letter/y/ac91a4/32.png) [@Yavuz](https://blenderartists.org/u/Yavuz)\
**Post date:** [August 2, 2017, 10:30am UTC](https://blenderartists.org/t/need-help-how-to-render-with-freestyle-and-panoramic-camera/693735/1 "2017-08-02T10:30:31Z")

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I know that blenders panoramic camera doesn´t support rendering with freestyle. Would like to know if there is another way to do that. It would be GREAT if anyone knows a solution.

Unfortunately i dont have any other idea.

Cheers

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**Author:** ![sozap](https://blenderartists.org/user_avatar/blenderartists.org/sozap/32/443872_2.png) [@sozap](https://blenderartists.org/u/sozap)\
**Post date:** [August 24, 2017, 8:29pm UTC](https://blenderartists.org/t/need-help-how-to-render-with-freestyle-and-panoramic-camera/693735/2 "2017-08-24T20:29:48Z")

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you must use another way of tracing outlines, here is one : [http://blendernpr.org/chibi-ryu-realtime-outline-shading/](http://blendernpr.org/chibi-ryu-realtime-outline-shading/)  
you can look on their site to find other ones.

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**Author:** ![Adam3141](https://blenderartists.org/user_avatar/blenderartists.org/adam3141/32/535126_2.png) [@Adam3141](https://blenderartists.org/u/Adam3141)\
**Post date:** [December 9, 2020, 8:49am UTC](https://blenderartists.org/t/need-help-how-to-render-with-freestyle-and-panoramic-camera/693735/3 "2020-12-09T08:49:10Z")

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I realize the thread is super old, but as I was faced with a similar issue recenty I assume someone might still need this.

I found a relatively decent (I think so at least) workaround.

- Set up a wide angle (I went with 8mm) but ordinary **perspective camera**
- Set up 6 frames with 90° turns of the camera (front, back, left, right, top down)
- Render the animation (6 frames) with freestyle enabled AND a decent resolution. Depending on the size of your panorama, and there will be some overlaps. 4000px wide might be a good average
- In a new collection place an **equirectangular panoramic** camera with a default cube directly over it.
- with the panoramic camera still selected, project the 6 rendered frames separatly onto the faces of the cube with emission (u\>project from view x6)
- switch to render with the equi camera (remember to adjust resolution) with freestyle disabled.

It is a bit of a hassle, I grant you that, but works pretty ok.  
Example: [https://adamruzicka.cz/namesti/](https://adamruzicka.cz/namesti/)
