hello everyone,
I work at an organization and we are currently working on fire/smoke simulation on specific software,
the resulting smoke is converted into a 3d file "which is in OBJ format ".
I have a 3d mesh of the smoke at different time intervals and I want to animate it,
basically, I want to show the smoke expanding into a shape
I tried the “shrinkwrap” and it sort of works,
by using the keyframes to animate the shrinkwrap, but I am not able to export the animation to unreal engine.
can you please suggest me how it can be done, or shall I try some different method