Need help in animating "obj" mesh, using Shrinkwrap

hello everyone,
I work at an organization and we are currently working on fire/smoke simulation on specific software,
the resulting smoke is converted into a 3d file "which is in OBJ format ".
I have a 3d mesh of the smoke at different time intervals and I want to animate it,

basically, I want to show the smoke expanding into a shape
I tried the “shrinkwrap” and it sort of works,
by using the keyframes to animate the shrinkwrap, but I am not able to export the animation to unreal engine.

can you please suggest me how it can be done, or shall I try some different method

I would be very grateful for your help

Firstly, Welcome aboard!

Sooo… am I right in thinking what you have is a sequence of OBJ files - one for each frame of the smoke animation?

you are absolutely right.

and now i just want to animate those frames
any suggestions for that ?

…try https://blender.stackexchange.com/questions/61544/import-sequence-of-obj-files-to-multiple-frames

hello,
I tried the “Stop Motion OBJ” addon and it works for the animation, thank you for the advice

any suggestions about exporting this animation to “UNreal engine”
shall I share the blender file?

I think you should look for answers to “how can I play a series of OBJ files as frames of an animation?” on Unreal engine forums.