The way I attempted doing this in 3d was beveling a hallway on top until it gave me the arch-shape. I duplicated it 4 times in the same object (object mode) and I don’t know how or if this is how I should connect them.
You can choose the “curvation” to you liking… or even not (and directly connect it). Then moving some vetices to the middle ( scale restricted to XY with pivot point to 3D cursor S Shift Z) and copy and rotate… do not forget to merge by distance… (or repeat above workflow for every tunnel turn).
Hi, I appreciate the help but how would I create a cross shape such as that? I attempted bridging the 4 faces of 4 rectangles facing eachother but that just got me weird topology.