Need help making a game,

Hi, I am administrator and owner of a site called the Guild of Age Crafters. The site creates MYST-based fan art in programs such as 3DS Max, Terragen, Bryce and Blender.

Recently, we have started to plan a MYST fan game to be modelled and made on the Blender game engine. We are planning to push the engine to its limits, matching at least the graphical quality of realMYST or URU. When someone looks at this, we don’t want them to immediatly single it out as a Blender game.

But anyway, although I have not started modelling my assigned Ages yet, I would like to begin programming. I do not know where to start programming with the game engine. I can’t find any tutorials about where to start with the game engine, and I just want to know where I can start with this. We don’t need a simple system, only 1st person movement with proper collision, no jumping, and the ability to push buttons that play animations.

Thanks for the help,

-Katori

I found a tutorial that helped… I don’t remember. I will google it and post the link.

Here is one tutorial that helped. And this is another one (this is a Google cache, the real tutorial is gone… Make the best of it. I did.)

Interesting. I made a few myst style presentations a few years back with director.
Standard rendered scenes with video links ran from hotspots. Used them mostly for guided tours etc.

To be honest to meet up to teh quality of images a fan site will be rendering out it might be better to use something like Macromedia Director for the game. If I remember rightly the original myst was tied in some way to director. Perhaps even authored in it.

The game engine might fall short in creating a rich enough environment due to the constraints that real time rendering would impose.

Chimpoid

The game will not be like the original MYST, it will be in the newer style like realMYST, URU and MYST 5 (all of which are realtime games).

(and, just for reference, the original MYST was created in HyperCard with a color plugin, and so was most of RIVEN)

Thanks for those tutorials, I’ll look at em soon.

-Katori

Blender 2.3 Guide

Blender GameKit

Python Beginners Guide

Dive Into Python

Blender Game Python Documentation

Already Created Scripts

This is about as direct as I can think of as to learning how to use the Game Engine. If you make a stop at each you will come across everything that goes into [1] creating content [2] setting it up [3] letting it rip! Of course you’ll need information on more game theory specific topics like level design, UI implementation, and the like. The GE (Game Engine) in blender is really a fabulous piece of technology, specifically software. To create what it does from scratch is a difficult task with using low level APIs such as OpenGL, complex 3 dimensional math, low level languages such as C/C++, data resource management, complex algorithms, and the list goes on. …just my three cheers for the game engine. :smiley:

Heh, already created scripts don’t do me any good, I don’t even know how to open the script window.

Anyway, I did order that book from my local store, thanks.

-Katori

www.gettextbooks.com didn’t have the game kit PDF download listed on there. Cost me $14 as opposed to $35 had I bought the book from a bookstore:

http://www.blender3d.org/e-shop/product_info.php?products_id=83&PHPSESSID=8a06ff326f7c3cad08cbd97738aa97c0

It’s a superawesome idea to have it available like that! 'Till they posted this at the E-Shop I couldn’t afford to buy the Game Kit.

====

Edit:

Here’s a few tutorials that I went through before I got the game kit:

http://users.bigpond.net.au/blendage/pages/tutorials.html

hi katori

not sure if you’ve come across my “myst translations” project (ive posted my progress a couple of times here at elysiun as well as mystcommunity and mystobsession).

https://blenderartists.org/forum/viewtopic.php?t=18461&highlight=

although ive been plodding along with the project by myself - i’ve always intended to hand it over to interested members of the communities once id got the infrastructure set up and a couple of template Ages written (including a “copy” of myst ).

ive been keeping an eye on the guild of age crafters and was really just waiting for a good time to say hi - guess i’ll wander over sooner rather than later now…

anyway the main point is im currently doing most of the extra bits youre asking about (coding for movement, puzzles, buttons, linking, reading text etc) so would be happy to come and share what ive got when i get some spare time.

hopefully speak to you soon

cheers

barry

A myst game, eh? Sounds feasable. You just need some good textures and animations. Good luck to you, you’ll have your hands full on this one. It will get done as long as you keep at it, so keep at it!

Hey BJ, I’m tempted with your offer, but I would like to learn to do this myself, sorry. Keep up the good work on your own project, though.

I have a small question though, can you use different files for Ages and have a Book take you there? That would seem hard yet logical, is that what you’re doing? Also, I thought I saw moving water in your video. How does that work?

-Katori

Wow, that’s pretty cool, BJ. Looks like Myst. And Katori, if you want some realtime water, I just made one today (strangely, to make a myst-like game :slight_smile: ) It uses a script made by someone (I forget who) to make the water go up and down and to make the UV texture move. Here’s the file so you can see for yourself: http://www.freewebs.com/blender_files/Water.sit

And as for your question about using different files for ages, then yes, that is what you do (at least what I would do.) Within blender GE, there is an option to upload a file. This allows for much more detail in the ages, and faster movement. I think I just may join your project (that is, if you accept me) because I truly enjoy Myst, and want to be a part of making a Myst-like game (for myself, it would be a joy, and it would be a tribute to the Myst series).

Hi Katori! We’ve probably met at Uru Obsession or something… I’ve often pushed GE graphics to the max, so let me know if you want any tips.

Welcome to Blender!

  1. Sorry, I can’t open the SIT file. Not a Mac user.
  2. You’re welcome to join the project! Join us here!
  3. Hey PlantPerson, yeah I’ve seen you around UO, twas a surprise to see ya here. I’ll hollar if I need anything specific.

-Katori

EDIT: 4. Oh, and: Option to upload a file? What do you mean? Put a file on a server?? Why would I want to do that?? -K

No, I meant WITHIN blender you may open a seperate .blend file during runtime and play it.

Is the game called Spring of Kehlbet?

Search for the Springs of Kehlbet, yes. :smiley:

-Katori

Ok, on the forums my username is Atrus. All you have to do is tell me what you want in blender and I’ll tell you if I know how to.