Hi,
I’m a semi beginner on Blender and I’m modelling a 55 Chevy. I can’t figure out how to model the cylinder style headlights that feature from the front and become less prminant in shape as it advances towards the windscreen side. Possibly I’m suppose to insert a cylinder, model it and merge some of the vertices with the hood but I really have no idea. Any suggestions or tips on how to go about this?
Thanks
Im getting at where the headlights start to where that clyinderical shape merges into the body shape towards where the mirrors would be
this might help
Car headlight / light
happy bl
From here it looks correct, not exactly like the original, but good enough.
Could mark the part that you can’t figure out on the actual Chevrolet 150?