Need help modelling pt 2

Hey!

Back with another question- I’m new to Blender.

Can someone break down the steps that needs to be took to make this light?
image

Step 1: get a better reference image

1 Like

There’s information missing in your request. You should specify the purpose of that model. Is it a model for a game or for photo realistic renders? What level of detail should it have?

Finally, as our friend said before, you need to get a better reference image. Is this lamp a cylinder? Is it a hexagon? Well… I hope you find help or maybe I can help later if you explain better what you need.

noice one :slight_smile:

you only need a cylinder to start off.

then just extrude/subdivide, etc. to get the desired outcome

then apply the materials. lots of youtube tutorials to learn from this

lantern1
lantern2
lantern3
lantern4
lantern5


lantern7
lantern.blend (884.6 KB)

Oh, it’s for an 3D asset for a game (ROBLOX).

Do you have any examples of any youtube videos that would be helpful for this?

Thanks so much!

That’s why I was asking, the model Boder sent is excellent, but it has unnecessary geometry taking in account a model that is supposed to be a game asset, where every face counts.

Most of the details, in this case should be created using the textures and the geometry itself don’t need to be more than this: lantern.blend (879.0 KB)

You can watch Blenderguru’s tutorials, they are detailed. Need help modelling pt 3